If you want events to spawn within a certain area, you can do this, too! Just enter coordinates to represent two opposite corners of the area where spawns may occur. If you specify events to spawn in a single region, those events will remember the region where they spawned (which will be tracked with the Slain-see below). However, you have control over what qualifies as “invalid” in the plugin’s parameters and in each instance of the Generate Event(s) plugin command. You can generate events in one region, or in multiple regions simultaneously! Any invalid locations will automatically be eliminated, so that events only spawn at valid spawn locations. But you can make the coordinates absolute or relative to the player, relative to any follower, or relative to any other event! Spawn events in any region! You can generate events at any location on the current map, including any coordinates, in any region or regions, or in a specifically defined area of your choosing! Spawn events at any coordinates!Ĭoordinates by default are relative to the event running the Generate Event(s) plugin command. I recommend you place this plugin toward the bottom of your plugin list, so it has high priority.įurther Explanation Spawn events anywhere!.Use the Plugin Manager to add and activate the plugin. Open your project in RPG Maker MZ, then go to the Tools menu and select Plugin Manager.Place the file in your project’s “js” folder, within the “plugins” folder. Make sure the unzipped file is named Tyruswoo_EventGenerator.js and is saved as a.
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